Hand to Hand

Hand to hand can be a complicated but useful tool. Below are the each types of hand to hand along with specific techniques and combinations that can be used based onteh hand to hand.

Skill Description Governing Attribute Prerequisite
Hand to Hand None Punch:0 Kick:2 Grapple:0 Agility Add Strength x2 to damage Not considered as training
Hand to Hand Basic Punch:2 Kick:4 Grapple:2 Agility Add Strength X2 to damage
Hand to Hand Karate Punch:3 Kick:5 Grapple:3 Agility +10 blocking Add Strength X2 to damage
Hand to Hand Street Fighting Punch:2 Kick:4 Grapple:2 Agility -25 skill check KO Add Strength X2 to damage
Hand to Hand Military Punch:4 Kick:5 Grapple:2 Agility -15 skill check to KO Add Strength X2 to damage
Hand to Hand Martial Arts Punch:4 Kick:6 Grapple:3 Agility +20 blocking -25 skill check to KO Add Strength X2 to damage Costs twice the number of skill points
Hand to Hand Special Forces Punch:5 Kick:5 Grapple:3 Agility -25 skill check KO -50 death blow from behind Add Strength X2 to damage Costs twice the number of skill points

Combinations: These are similar to techniques only specific to a hand to hand skills. Some of them are know by anyone, but might require a high enough level of skill. Some of the combinations will also require a specific skill.

Combination Description Skill Penalty Required HtoH Type Effect
The one two punch Two fast jabs designed to casue minor damage -10% None defence penalty -15% 1/2 damage
Power Strike A single powerful Strike -25% Any Double damage -40% next defence
Stun Strike Boxing ears -40% Any Save vs Pain at -3 w/save -20% all skills 1d10 minutes W/o Save -50% all skills 1d10 minutes loses next turn
Disarming Disarming an opponent -40% Karate or better knocks a wepon 1d10’ away
Bone Breaker Breaks Bones once HP is Depleted -60% Martital Arts or better Makes limbs useless
Body Part Targeting Reduces penalties for body parts -Varies% (just place as many points as you like and subtract the penalty appropriate to the body part) Martital Arts or better None
Flurry Attack 2 2 quick attacks very fast back to back -30% per strike Street fighting or better 2 Fast attacks
Flurry Attack 3 3 quick attacks very fast back to back -60% Per Strike Martial Arts or better 3 Fast attacks
Enhanced Defences 2 2 Blocks -30% Per Block Street Fighting Or better Capable of blocking 2 diffrent strikes at once
Enhanced Defences 3 3 Blocks -60% Per Block Marital Arts Or better Capable of blocking 3 diffrent strikes at once
All out Defence Stance 100% defensive -50% to enter Martial Arts or better +25% all defensive actions -50% all attacks
All out Attack Stance 100% Assault -50% to enter Martial Arts or better +25% all attacks actions -50% all Defensive actions
Fient A fake out to draw enemy off ballance -20% To fake You can chain fakes with flurry to accumulate bounuses Street fighting or better -15% to opponets next defence
Counter Attack A secondary rapid attack after a block -60% maritial Arts or better 1/2 damage attack after a block. can be blocked at -50%
Dirty Fighting Description Skill Penalty Required HtoH Type Effect
Dirt in the eyes Tossing dirt in the eyes -20% Street Fighting Blind for 1 miunte
Curb Stomp Stomping on foot/head -30% Street fighting x2 damage to foot
Poke em in the eye Fast jab into the eye -40% Street Fighting Blind for 2 minutes
Berry/Nipple Twisters Grabbing and Twisting -40% Street Fighting Save vs pain -4 fail -50% next defence
Windpipe Strike Fast jab into the throat -40% Military or better Save vs endurance -3 or K/O
Thumb Hold Grabbs and immobilizes hand/arm -40% Marital arts or better Save vs pain -5 fail immobilzed -80% Hold breaker
I yank you Into my fist Pulls opponet into fist -75% Marital Arts or better x2 damage -40% opponent defence
Yanking Hair Yank back on hair as a distraction -25% Street fighting -30% all actions while the hiar is held
Headbutt Simple and no one expects it -20% Street fighting or better -30% Defensvie
Grappling Description Skill Penalty Required HtoH Type Effect
Move along Slings opponent in characters chosen direction -50% Marital Arts or better Tosses opponent in players chosen direction
Shoulder thow Toss over the shoulder after succesful grapple -30% Military or better Knocks opponet down -30% next defence
Hold breaker Releases current hold -35% Karate or better Forces opponent to release
Head lock Grab head -40% Street Fighting or better Immobilzes head -75% punches to head
Arm bar Locks Up arm -35% Military or better locks up arm
Wrist throw Tosses opponent on ground using the wrist -60% Military or better Tosses opponent to the ground
Sleeper Hold Eventually knocks them out -50% Military or better 1 minute then KO

Hand to Hand

The Diary Of John Sing HurstGM HurstGM